C++ || Custom Template Hash Map With Iterator Using Separate Chaining
Before we get into the code, what is a Hash Map? Simply put, a Hash Map is an extension of a Hash Table; which is a data structure used to map unique “keys” to specific “values.” The Hash Map demonstrated on this page is different from the previous Hash Table implementation in that key/value pairs do not need to be the same datatype, they can be completely different. So for example, if you wish to map a string “key” to an integer “value“, utilizing a Hash Map is ideal.
In its most simplest form, a Hash Map can be thought of as an associative array, or a “dictionary.” Hash Map’s are composed of a collection of key/value pairs, such that each possible key appears atleast once in the collection for a given value. While a standard array requires that indice subscripts be integers, a hash map can use a string, an integer, or even a floating point value as the index. That index is called the “key,” and the contents within the array at that specific index location is called the “value.” A hash map uses a hash function to generate an index into the table, creating buckets or slots, from which the correct value can be found.
To illustrate, suppose that you’re working with some data that has values associated with strings — for instance, you might have student names and you wish to assign them grades. How would you store this data? Depending on your skill level, you might use multiple arrays during the implementation. For example, in terms of a one dimensional array, if we wanted to access the data for a student located at index #25, we could access it by doing:
studentNames[25]; // do something with the data
studentGrades[25];
Here, we dont have to search through each element in the array to find what we need, we just access it at index #25. The question is, how do we know that index #25 holds the data that we are looking for? If we have a large set of data, not only will keeping track of multiple arrays become tiresome, but doing a sequential search over each item within the separate arrays can become very inefficient. That is where hashing comes in handy. Using a Hash Map, we can use the students name as the “key,” and the students grade as the data “value.” Given this “key” (the students name), we can apply a hash function to map a unique index or bucket within the hash table to find the data “value” (the students grade) that we wish to access.
So in essence, a Hash Map is an extension of a hash table, which is a data structure that stores key/value pairs. Hash tables are typically used because they are ideal for doing a quick search of items.
Though hashing is ideal, it isnt perfect. It is possible for multiple “keys” to be hashed into the same location. Hash “collisions” are practically unavoidable when hashing large data sets. The code demonstrated on this page handles collisions via separate chaining, utilizing an array of linked list head nodes to store multiple keys within one bucket – should any collisions occur.
A special feature of this current hash map class is that its implemented as a multimap, meaning that more than one “value” can be associated with a given “key.” For example, in a student enrollment system where students may be enrolled in multiple classes simultaneously, there might be an association for each enrollment where the “key” is the student ID, and the “value” is the course ID. In this example, if a given student is enrolled in three courses, there will be three associated “values” (course ID’s) for one “key” (student ID) in the Hash Map.
An iterator was also implemented, making data access that much more simple within the hash map class. Click here for an overview demonstrating how custom iterators can be built.
=== CUSTOM TEMPLATE HASH MAP WITH ITERATOR ===
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// ============================================================================ // Author: Kenneth Perkins // Date: June 11, 2013 // Taken From: http://programmingnotes.org/ // File: HashMap.h // Description: This is a class which implements various functions // demonstrating the use of a Hash Map. // ============================================================================ #ifndef TEMPLATE_HASH_MAP #define TEMPLATE_HASH_MAP #include <iostream> #include <string> #include <sstream> #include <cstdlib> // if user doesnt define, this is the // default hash map size const int HASH_SIZE = 350; template <class Key, class Value> class HashMap { public: HashMap(int hashSze = HASH_SIZE); /* Function: Constructor initializes hash map Precondition: None Postcondition: Defines private variables */ bool IsEmpty(int keyIndex); /* Function: Determines whether hash map is empty at the given hash map key index Precondition: Hash map has been created Postcondition: The function = true if the hash map is empty and the function = false if hash map is not empty */ bool IsFull(); /* Function: Determines whether hash map is full Precondition: Hash map has been created Postcondition: The function = true if the hash map is full and the function = false if hash map is not full */ int Hash(Key m_key); /* Function: Computes and returns a hash map key index for a given item The returned key index is the given cell where the item resides Precondition: Hash map has been created and is not full Postcondition: The hash key is returned */ void Insert(Key m_key, Value m_value); /* Function: Adds new item to the back of the list at a given key in the hash map A unique hash key is automatically generated for each new item Precondition: Hash map has been created and is not full Postcondition: Item is in the hash map */ bool Remove(Key m_key, Value deleteItem); /* Function: Removes the first instance from the map whose value is "deleteItem" Precondition: Hash map has been created and is not empty Postcondition: The function = true if deleteItem is found and the function = false if deleteItem is not found */ void Sort(int keyIndex); /* Function: Sort the items in the map at the given hashmap key index Precondition: Hash map has been initialized Postcondition: The hash map is sorted */ int TableSize(); /* Function: Return the size of the hash map Precondition: Hash map has been initialized Postcondition: The size of the hash map is returned */ int TotalElems(); /* Function: Return the total number of elements contained in the hash map Precondition: Hash map has been initialized Postcondition: The size of the hash map is returned */ int BucketSize(int keyIndex); /* Function: Return the number of items contained in the hash map cell at the given hashmap key index Precondition: Hash map has been initialized Postcondition: The size of the given key cell is returned */ int Count(Key m_key, Value searchItem); /* Function: Return the number of times searchItem appears in the map at the given key Precondition: Hash map has been initialized Postcondition: The number of times searchItem appears in the map is returned */ int ContainsKey(Key m_key); /* Function: Return the number of times the given key appears in the hashmap Precondition: Hash map has been initialized Postcondition: The number of times the given key appears in the map is returned */ void MakeEmpty(); /* Function: Initializes hash map to an empty state Precondition: Hash map has been created Postcondition: Hash map no longer exists */ ~HashMap(); /* Function: Removes the hash map Precondition: Hash map has been declared Postcondition: Hash map no longer exists */ // -- ITERATOR CLASS -- class Iterator; /* Function: Class declaration to the iterator Precondition: Hash map has been declared Postcondition: Hash Iterator has been declared */ Iterator begin(int keyIndex){return(!IsEmpty(keyIndex)) ? head[keyIndex]:NULL;} /* Function: Returns the beginning of the current hashmap key index Precondition: Hash map has been declared Postcondition: Hash cell has been returned to the Iterator */ Iterator end(int keyIndex=0){return NULL;} /* Function: Returns the end of the current hashmap key index Precondition: Hash map has been declared Postcondition: Hash cell has been returned to the Iterator */ private: struct KeyValue // struct to hold key/value pairs { Key key; Value value; }; struct node { KeyValue currentItem; node* next; }; node** head; // array of linked list declaration - front of each hash map cell int hashSize; // the size of the hash map (how many cells it has) int totElems; // holds the total number of elements in the entire table int* bucketSize; // holds the total number of elems in each specific hash map cell }; //========================= Implementation ================================// template <class Key, class Value> HashMap<Key, Value>::HashMap(int hashSze) { hashSize = hashSze; head = new node*[hashSize]; bucketSize = new int[hashSize]; for(int x=0; x < hashSize; ++x) { head[x] = NULL; bucketSize[x] = 0; } totElems = 0; }/* End of HashMap */ template <class Key, class Value> bool HashMap<Key, Value>::IsEmpty(int keyIndex) { if(keyIndex >=0 && keyIndex < hashSize) { return head[keyIndex] == NULL; } return true; }/* End of IsEmpty */ template <class Key, class Value> bool HashMap<Key, Value>::IsFull() { try { node* location = new node; delete location; return false; } catch(std::bad_alloc&) { return true; } }/* End of IsFull */ template <class Key, class Value> int HashMap<Key, Value>::Hash(Key m_key) { long h = 19937; std::stringstream convert; // convert the parameter to a string using "stringstream" which is done // so we can hash multiple datatypes using only one function convert << m_key; std::string temp = convert.str(); for(unsigned x=0; x < temp.length(); ++x) { h = (h << 6) ^ (h >> 26) ^ temp[x]; } return abs(h % hashSize); } /* End of Hash */ template <class Key, class Value> void HashMap<Key, Value>::Insert(Key m_key, Value m_value) { if(IsFull()) { //std::cout<<"\nINSERT ERROR - HASH MAP FULL\n"; } else { int keyIndex = Hash(m_key); node* newNode = new node; // add new node newNode-> currentItem.key = m_key; newNode-> currentItem.value = m_value; newNode-> next = NULL; if(IsEmpty(keyIndex)) { head[keyIndex] = newNode; } else { node* temp = head[keyIndex]; while(temp-> next != NULL) { temp = temp-> next; } temp-> next = newNode; } ++bucketSize[keyIndex]; ++totElems; } }/* End of Insert */ template <class Key, class Value> bool HashMap<Key, Value>::Remove(Key m_key, Value deleteItem) { bool isFound = false; node* temp; int keyIndex = Hash(m_key); if(IsEmpty(keyIndex)) { //std::cout<<"\nREMOVE ERROR - HASH MAP EMPTY\n"; } else if(head[keyIndex]->currentItem.key == m_key && head[keyIndex]->currentItem.value == deleteItem) { temp = head[keyIndex]; head[keyIndex] = head[keyIndex]-> next; delete temp; --totElems; --bucketSize[keyIndex]; isFound = true; } else { for(temp = head[keyIndex];temp->next!=NULL;temp=temp->next) { if(temp->next->currentItem.key == m_key && temp->next->currentItem.value == deleteItem) { node* deleteNode = temp->next; temp-> next = temp-> next-> next; delete deleteNode; isFound = true; --totElems; --bucketSize[keyIndex]; break; } } } return isFound; }/* End of Remove */ template <class Key, class Value> void HashMap<Key, Value>::Sort(int keyIndex) { if(IsEmpty(keyIndex)) { //std::cout<<"\nSORT ERROR - HASH MAP EMPTY\n"; } else { int listSize = BucketSize(keyIndex); bool sorted = false; do{ sorted = true; int x = 0; for(node* temp = head[keyIndex]; temp->next!=NULL && x < listSize-1; temp=temp->next,++x) { if(temp-> currentItem.value > temp->next->currentItem.value) { std::swap(temp-> currentItem,temp->next->currentItem); sorted = false; } } --listSize; }while(!sorted); } }/* End of Sort */ template <class Key, class Value> int HashMap<Key, Value>::TableSize() { return hashSize; }/* End of TableSize */ template <class Key, class Value> int HashMap<Key, Value>::TotalElems() { return totElems; }/* End of TotalElems */ template <class Key, class Value> int HashMap<Key, Value>::BucketSize(int keyIndex) { return(!IsEmpty(keyIndex)) ? bucketSize[keyIndex]:0; }/* End of BucketSize */ template <class Key, class Value> int HashMap<Key, Value>::Count(Key m_key, Value searchItem) { int keyIndex = Hash(m_key); int search = 0; if(IsEmpty(keyIndex)) { //std::cout<<"\nCOUNT ERROR - HASH MAP EMPTY\n"; } else { for(node* temp = head[keyIndex];temp!=NULL;temp=temp->next) { if(temp->currentItem.key == m_key && temp->currentItem.value == searchItem) { ++search; } } } return search; }/* End of Count */ template <class Key, class Value> int HashMap<Key, Value>::ContainsKey(Key m_key) { int keyIndex = Hash(m_key); int search = 0; if(IsEmpty(keyIndex)) { //std::cout<<"\nCONTAINS KEY ERROR - HASH MAP EMPTY\n"; } else { for(node* temp = head[keyIndex];temp!=NULL;temp=temp->next) { if(temp->currentItem.key == m_key) { ++search; } } } return search; }/* End of ContainsKey */ template <class Key, class Value> void HashMap<Key, Value>::MakeEmpty() { totElems = 0; for(int x=0; x < hashSize; ++x) { if(!IsEmpty(x)) { //std::cout << "Destroying nodes ...\n"; while(!IsEmpty(x)) { node* temp = head[x]; //std::cout << temp-> currentItem.value <<std::endl; head[x] = head[x]-> next; delete temp; } } bucketSize[x] = 0; } }/* End of MakeEmpty */ template <class Key, class Value> HashMap<Key, Value>::~HashMap() { MakeEmpty(); delete[] head; delete[] bucketSize; }/* End of ~HashMap */ // END OF THE HASH MAP CLASS // ----------------------------------------------------------- // START OF THE HASH MAP ITERATOR CLASS template <class Key, class Value> class HashMap<Key, Value>::Iterator : public std::iterator<std::forward_iterator_tag,Value>, public HashMap<Key, Value> { public: // Iterator constructor Iterator(node* otherIter = NULL) { itHead = otherIter; } ~Iterator() {} // The assignment and relational operators are straightforward Iterator& operator=(const Iterator& other) { itHead = other.itHead; return(*this); } bool operator==(const Iterator& other)const { return itHead == other.itHead; } bool operator!=(const Iterator& other)const { return itHead != other.itHead; } bool operator<(const Iterator& other)const { return itHead < other.itHead; } bool operator>(const Iterator& other)const { return other.itHead < itHead; } bool operator<=(const Iterator& other)const { return (!(other.itHead < itHead)); } bool operator>=(const Iterator& other)const { return (!(itHead < other.itHead)); } // Update my state such that I refer to the next element in the // HashMap. Iterator operator+(int incr) { node* temp = itHead; for(int x=0; x < incr && temp!= NULL; ++x) { temp = temp->next; } return temp; } Iterator operator+=(int incr) { for(int x=0; x < incr && itHead!= NULL; ++x) { itHead = itHead->next; } return itHead; } Iterator& operator++() // pre increment { if(itHead != NULL) { itHead = itHead->next; } return(*this); } Iterator operator++(int) // post increment { node* temp = itHead; this->operator++(); return temp; } KeyValue& operator[](int incr) { // Return "junk" data // to prevent the program from crashing if(itHead == NULL || (*this + incr) == NULL) { return junk; } return(*(*this + incr)); } // Return a reference to the value in the node. I do this instead // of returning by value so a caller can update the value in the // node directly. KeyValue& operator*() { // Return "junk" data // to prevent the program from crashing if(itHead == NULL) { return junk; } return itHead->currentItem; } KeyValue* operator->() { return(&**this); } private: node* itHead; KeyValue junk; }; #endif // http://programmingnotes.org/ |
QUICK NOTES:
The highlighted lines are sections of interest to look out for.
The iterator class starts on line #381, and is built to support most of the standard relational operators, as well as arithmetic operators such as ‘+,+=,++’ (pre/post increment). The * (star), bracket [] and -> arrow operators are also supported. Click here for an overview demonstrating how custom iterators can be built.
The rest of the code is heavily commented, so no further insight is necessary. If you have any questions, feel free to leave a comment below.
===== DEMONSTRATION HOW TO USE =====
Use of the above template class is the same as many of its STL template class counterparts. Here are sample programs demonstrating its use.
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// DEMONSTRATE BASIC USE AND THE REMOVE / SORT FUNCTIONS #include <iostream> #include <string> #include "HashMap.h" using namespace std; // iterator declaration typedef HashMap<string, int>::Iterator iterDec; int main() { // declare variables HashMap<string, int> hashMap; // place items into the hash map using the 'insert' function // NOTE: its OK for dupicate keys to be inserted into the hash map hashMap.Insert("BIOL", 585); hashMap.Insert("CPSC", 386); hashMap.Insert("ART", 101); hashMap.Insert("CPSC", 462); hashMap.Insert("HIST", 251); hashMap.Insert("CPSC", 301); hashMap.Insert("MATH", 270); hashMap.Insert("PE", 145); hashMap.Insert("BIOL", 134); hashMap.Insert("GEOL", 201); hashMap.Insert("CIS", 465); hashMap.Insert("CPSC", 240); hashMap.Insert("GEOL", 101); hashMap.Insert("MATH", 150); hashMap.Insert("DANCE", 134); hashMap.Insert("CPSC", 131); hashMap.Insert("ART", 345); hashMap.Insert("CHEM", 185); hashMap.Insert("PE", 125); hashMap.Insert("CPSC", 120); // display the number of times the key "CPSC" appears in the hashmap cout<<"The key 'CPSC' appears in the hash map "<< hashMap.ContainsKey("CPSC")<<" time(s)\n"; // declare an iterator for the "CPSC" key so we can display data to screen iterDec it = hashMap.begin(hashMap.Hash("CPSC")); // display the first value cout<<"\nThe first item with the key 'CPSC' is: " <<it[0].value<<endl; // display all the values in the hash map whose key matches "CPSC" // NOTE: its possible for multiple different keys types // to be placed into the same hash map bucket cout<<"\nThese are all the items in the hash map whose key is 'CPSC': \n"; for(int x=0; x < hashMap.BucketSize(hashMap.Hash("CPSC")); ++x) { if(it[x].key == "CPSC") // make sure this is the key we are looking for { cout<<" Key-> "<<it[x].key<<"\tValue-> "<<it[x].value<<endl; } } // remove the first value from the key "CPSC" cout<<"\n[REMOVE THE VALUE '"<<it[0].value<<"' FROM THE KEY '"<<it[0].key<<"']\n"; hashMap.Remove("CPSC",it[0].value); // display the number of times the key "CPSC" appears in the hashmap cout<<"\nNow the key 'CPSC' only appears in the hash map "<< hashMap.ContainsKey("CPSC")<<" time(s)\n"; // update the iterator to the current hash map state it = hashMap.begin(hashMap.Hash("CPSC")); // sort the values in the hash map bucket whose key is "CSPC" hashMap.Sort(hashMap.Hash("CPSC")); // display the values whose key matches "CPSC" cout<<"\nThese are the sorted items in the hash map whose key is 'CPSC': \n"; for(int x=0; x < hashMap.BucketSize(hashMap.Hash("CPSC")); ++x) { if(it[x].key == "CPSC") { cout<<" Key-> "<<it[x].key<<"\tValue-> "<<it[x].value<<endl; } } // display all the key/values in the entire hash map cout<<"\nThese are all of the items in the entire hash map: \n"; for(int x=0; x < hashMap.TableSize(); ++x) { if(!hashMap.IsEmpty(x)) { for(iterDec iter = hashMap.begin(x); iter != hashMap.end(x); ++iter) { cout<<" Key-> "<<(*iter).key<<"\tValue-> "<<iter->value<<endl; } cout<<endl; } } // display the total number of items in the hash map cout<<"The total number of items in the hash map is: "<< hashMap.TotalElems()<<endl; return 0; }// http://programmingnotes.org/ |
SAMPLE OUTPUT:
The key 'CPSC' appears in the hash map 6 time(s)
The first item with the key 'CPSC' is: 386
These are all the items in the hash map whose key is 'CPSC':
Key-> CPSC Value-> 386
Key-> CPSC Value-> 462
Key-> CPSC Value-> 301
Key-> CPSC Value-> 240
Key-> CPSC Value-> 131
Key-> CPSC Value-> 120[REMOVE THE VALUE '386' FROM THE KEY 'CPSC']
Now the key 'CPSC' only appears in the hash map 5 time(s)
These are the sorted items in the hash map whose key is 'CPSC':
Key-> CPSC Value-> 120
Key-> CPSC Value-> 131
Key-> CPSC Value-> 240
Key-> CPSC Value-> 301
Key-> CPSC Value-> 462These are all of the items in the entire hash map:
Key-> CIS Value-> 465Key-> DANCE Value-> 134
Key-> PE Value-> 145
Key-> PE Value-> 125Key-> MATH Value-> 270
Key-> MATH Value-> 150Key-> GEOL Value-> 201
Key-> GEOL Value-> 101Key-> CPSC Value-> 120
Key-> CPSC Value-> 131
Key-> CPSC Value-> 240
Key-> CPSC Value-> 301
Key-> CPSC Value-> 462Key-> BIOL Value-> 585
Key-> BIOL Value-> 134Key-> ART Value-> 101
Key-> ART Value-> 345Key-> CHEM Value-> 185
Key-> HIST Value-> 251
The total number of items in the hash map is: 19
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// DISPLAY ALL DATA INSIDE HASH MAP USING STD::STRING / INT / DOUBLE / STRUCT #include <iostream> #include <string> #include "HashMap.h" using namespace std; // sample struct demo struct MyStruct { string car; int year; double mpg; // struct comparison operators // used for 'remove' function bool operator == (const MyStruct& rhs)const { return car == rhs.car && year == rhs.year && mpg == rhs.mpg; } // used for 'sort' function bool operator > (const MyStruct& rhs)const { return car > rhs.car; } };// end of MyStruct // iterator declaration typedef HashMap<string, MyStruct>::Iterator iterDec; int main() { // declare variables MyStruct access; HashMap<string, MyStruct> hashMap(10); // --- initialize data for car #1 --- access.car = "Ford Fusion"; access.year = 2006; access.mpg = 28.5; hashMap.Insert("Kenneth",access); // --- initialize data for car #2 --- access.car = "BMW 535i"; access.year = 2014; access.mpg = 25.4; hashMap.Insert("Kenneth",access); // --- initialize data for car #3 --- access.car = "Nissan Altima"; access.year = 2011; access.mpg = 30.7; hashMap.Insert("Jessica",access); // --- initialize data for car #4 --- access.car = "Acura Integra"; access.year = 2001; access.mpg = 20.2; hashMap.Insert("Kenneth",access); // diplay how many cars "Kenneth" owns cout <<"'Kenneth' owns "<<hashMap.ContainsKey("Kenneth")<<" cars"<<endl; // display all items in the hash map // NOTE: its possible for multiple different keys types // to be placed into the same hash map bucket cout<<"\nThese are all of the cars in the hash map: \n"; for(int x=0; x < hashMap.TableSize(); ++x) { if(!hashMap.IsEmpty(x)) { // initialize an iterator iterDec iter = hashMap.begin(x); // display the key cout<<(*iter).key<<"'s car(s)\n"; // display all the values for(;iter != hashMap.end(x); ++iter) { cout<<"\tCar: "<<iter->value.car <<"\n\tYear: "<<iter->value.year <<"\n\tMPG: "<<iter->value.mpg<<endl<<endl; } } } // display the number of items in the hash map cout<<"The total number of cars in the hash map is: "<< hashMap.TotalElems()<<endl; // sort the cars that "Kenneth" owns by name cout<<"\nSorting the cars that 'Kenneth' owns by name.. \n"; hashMap.Sort(hashMap.Hash("Kenneth")); // display all items in the hash map again cout<<"\nAgain, these are all of the cars in the hash map: \n"; for(int x=0; x < hashMap.TableSize(); ++x) { if(!hashMap.IsEmpty(x)) { // initialize an iterator iterDec iter = hashMap.begin(x); // display the key cout<<iter->key<<"'s car(s)\n"; // display all the values for(;iter != hashMap.end(x); ++iter) { cout<<"\tCar: "<<(*iter).value.car <<"\n\tYear: "<<(*iter).value.year <<"\n\tMPG: "<<(*iter).value.mpg<<endl<<endl; } } } // remove the car 'Acura Integra' from "Kenneth's" inventory for(iterDec iter = hashMap.begin(hashMap.Hash("Kenneth")); iter != hashMap.end(hashMap.Hash("Kenneth")); ++iter) { if(iter->value.car == "Acura Integra") { cout<<"'"<<iter->value.car<<"' has been removed from 'Kenneth's' inventory..\n"; hashMap.Remove("Kenneth",(*iter).value); break; } } // display how many cars "Kenneth" owns cout <<"\n'Kenneth' now owns only "<<hashMap.ContainsKey("Kenneth")<<" cars"<<endl; // display all items in the hash map one more time cout<<"\nThese are all of the cars in the hash map with the 'Acura Integra' removed: \n"; for(int x=0; x < hashMap.TableSize(); ++x) { if(!hashMap.IsEmpty(x)) { // initialize an iterator iterDec iter = hashMap.begin(x); // display the key cout<<(*iter).key<<"'s car(s)\n"; // display all the values for(;iter != hashMap.end(x); ++iter) { cout<<"\tCar: "<<iter->value.car <<"\n\tYear: "<<iter->value.year <<"\n\tMPG: "<<iter->value.mpg<<endl<<endl; } } } // display the number of items in the hash map cout<<"The total number of cars in the hash map is: "<< hashMap.TotalElems()<<endl; return 0; }// http://programmingnotes.org/ |
SAMPLE OUTPUT:
'Kenneth' owns 3 cars
These are all of the cars in the hash map:
Jessica's car(s)
Car: Nissan Altima
Year: 2011
MPG: 30.7Kenneth's car(s)
Car: Ford Fusion
Year: 2006
MPG: 28.5Car: BMW 535i
Year: 2014
MPG: 25.4Car: Acura Integra
Year: 2001
MPG: 20.2
-----------------------------------------------------The total number of cars in the hash map is: 4
Sorting the cars that 'Kenneth' owns by name..
Again, these are all of the cars in the hash map:
Jessica's car(s)
Car: Nissan Altima
Year: 2011
MPG: 30.7Kenneth's car(s)
Car: Acura Integra
Year: 2001
MPG: 20.2Car: BMW 535i
Year: 2014
MPG: 25.4Car: Ford Fusion
Year: 2006
MPG: 28.5
-----------------------------------------------------'Acura Integra' has been removed from 'Kenneth's' inventory..
'Kenneth' now owns only 2 cars
These are all of the cars in the hash map with the 'Acura Integra' removed:
Jessica's car(s)
Car: Nissan Altima
Year: 2011
MPG: 30.7Kenneth's car(s)
Car: BMW 535i
Year: 2014
MPG: 25.4Car: Ford Fusion
Year: 2006
MPG: 28.5
-----------------------------------------------------The total number of cars in the hash map is: 3
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